It’s all very intense and quite hilarious. You pick one of the characters on offer and try not to get your head, arm, legs, or torso cut off as you duck under saws, near-miss log traps, and avoid handing spikes. You must go through various checkpoints whilst avoiding flying balls, spikes, saws, logs, and more in this crazy game! If you’ve not seen or played Happy Wheels, Guts and Glory is like Goat Simulator crossed with Trials Evolution. Okay, now the negativity is out of the way, this game is a blast to play! You’re basically taking part in the ‘Guts and Glory” game show in which you must try and make it to the end of a deadly obstacle course in one piece. ![]() I just hope the publisher helps out and offer support, maybe from one of the other devs they work with, so the level editor can be re-implemented into the consoles. I agree and I understand it’s most likely a big task. I was advised that it would be a lot of work for a single person to accomplish, especially if we were hoping for the ability to cross over mods and levels from other platforms. I have asked the developer about this, as it seems like a big part of the game and the overall core functionality to omit. ![]() Don’t get me wrong – I love the game and I’ve been having tones of fun (spoiler), but not implementing the level editor outside of the PC version greatly reduces the replayability of the game and instantly changes this from a must-buy title to a ‘pick it up later’ one. This means that you have eight characters and a bunch of levels to work your way through, so there isn’t a lack of content for a good few hours, but it’s missing the core feature that makes games like this a hit. However, the console versions don’t actually have a level editor. I fully agree with this statement and after seeing people play the unlimited amount of custom-levels on YouTube, and the fond memories I have of being able to play new levels every day in Happy Wheels, it backs it up. I’ve been reading through the Kickstarter page and this bit stood out to me: “ A Level Editor will be a core feature of the game“. I don’t like starting off a review with negativity but I feel I have to make this part known first as I was a little surprised when I first loaded up the game. which i dont know much about at all.Guts and Glory on consoles is a different kettle of fish to the PC version, which initially is a bit of a disappointment if I’m being honest. in that case there would be other coypright situations. The only copyright Hakjak and the makers of Happy wheels have is their games (brands) name and the assets in terms of models sounds textures and scripts unless they used some free /market and or open source assets. but NO single person on this entire globe owns any copyright for a guy on a bike with his kid on the backseat. besides the guy on teh bike with his kid on the back. The other is an independent paid 3D steam title with pretty much original characters. the one is a free 2D browser game with own chars. but otherwise not neccesary and neither a sin. Of course it is possible to be more unique. you can barely make any game theese days without at very least only accidentally being somehow unoriginal. Thats how game development is and will always be. adn driving with cars on roads and tracks.Ībsolutely nearly any game ever made was and or is at very least only very slightly a ripp of of any other game ever made before. ![]() ![]() Īll feature cars often even exactly the same ones (not same 3d models tough)Īnd roads. Saying G&G is unoriginal or too similar to Happy Wheels would be like complaining that Grid2 (racing game) would be too similar to Need for Speed or Gran Turismo or The crew or any other of the billion racing games out there. Heres my opinion from gamedev to gamedev.
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